SHARED_MEDIUM: ACTIVE
TDM_FRAME_SYNC: LOCKED
ARCHITECTURE: MULTIPLEXER
STATE: MERGING_STREAMS
ASKiIMAN™ DOOR 07 / THE VOICE / REALM 10
--:-- · -- --- ----
USER 1
USER 2
USER 3
DEST 1
DEST 2
DEST 3

Ontological Layer: Network Economics & Sharing

Multiplexing

Many Voices Traveling as One

THE CHANNEL IS ONE. THE VOICES ARE MANY.

Dividing the Resource

A single communication link is expensive. Dedicating an entire cable or frequency band to a single user who may frequently be silent is an immense waste of infrastructure. Realm 10 solves this by slicing the physical medium into manageable domains. We can divide the spectrum into distinct bands (FDM), slice time into rapidly repeating slots (TDM), or dynamically assign capacity only when a user speaks (Statistical Multiplexing). The MUX merges; the Channel carries; the DEMUX separates.

SOURCES → MULTIPLEXER (MUX) → SHARED MEDIUM → FREQUENCY (FDM) OR TIME (TDM) → DEMULTIPLEXER (DEMUX) → DESTINATIONS

The 16 Multiplexing Nodes

Ontological Mapping: FDM, TDM, and Statistical Allocation

CHAMBER 01

The Multiplexing Problem

  • Many independent users need to communicate
  • Giving each user a dedicated wire is impossible
  • Results in wasted bandwidth and infrastructure
  • Solution: Share one high-capacity medium
CHAMBER 02

MUX & DEMUX

  • Multiplexer (MUX): Combines multiple streams
  • Composite Signal: Travels over shared channel
  • Demultiplexer (DEMUX): Separates streams at receiver
  • End-to-End transparency for the user
CHAMBER 03

Frequency Division (FDM)

  • Different signals given different frequency bands
  • All users transmit simultaneously
  • Requires modulation to shift baseband to passband
  • Frequency is the shared resource
CHAMBER 04

Guard Bands

  • Adjacent FDM channels cannot touch exactly
  • Unused spectral gaps prevent interference
  • Allows for imperfect practical filters
  • Trade-off: Consumes valuable total spectrum
CHAMBER 05

Time Division (TDM)

  • Different users occupy channel at different times
  • Users share the exact same frequency band
  • Sequential, interleaved transmission
  • Time is the shared resource
CHAMBER 06

TDM Frames

U1
U2
U3
  • Time Slot: Defined period assigned to a source
  • Frame: Repeating structured collection of slots
  • Sync Word required to mark the start of the frame
  • Receiver uses Sync to identify which slot belongs to whom
CHAMBER 07

Synchronous TDM

  • Each source gets a predetermined, fixed slot
  • Highly predictable, simple structure
  • Fatal Flaw: If a user has no data, the slot is sent empty
  • Results in wasted (idle) channel capacity
CHAMBER 08

Statistical TDM

  • Slots allocated dynamically based on demand
  • Inactive users do not consume channel time
  • Requires address headers to identify payload
  • Vastly more efficient for "bursty" computer traffic
CHAMBER 09

Wavelength (WDM)

  • Optical equivalent of Frequency Division (FDM)
  • Multiple light colors travel down one fiber
  • CWDM (Coarse) vs DWDM (Dense) spacing
  • Allows terabits of capacity on existing infrastructure
CHAMBER 10

Code & Space (CDM/SDM)

  • CDM: Same time & freq, separated by spreading codes
  • SDM: Physically separated paths (cables/antenna beams)
  • Polarization (PDM): Orthogonal EM wave states
  • Hybrid Multiplexing: Combining FDM + TDM + SDM
CHAMBER 11

FDM vs TDM Matrix

FDMTDM
RESOURCEFreqTime
TXSimultaneousSequential
SEPARATIONFiltersSlots
OVERHEADGuard BandsSync/Frames
  • FDM: "Who gets which frequency?"
  • TDM: "Who gets which time?"
  • TDM requires strict network clock synchronization
  • FDM requires precise analog filtering
CHAMBER 12

Packet Queuing

  • Statistical MUX requires buffering incoming bursts
  • Scheduler decides: Who transmits? When? How much?
  • Round Robin, Priority, or Weighted policies
  • If Queue fills up → Delay increases → Packets drop
CHAMBER 13

Overhead & Utilization

  • MUX adds headers, sync words, and control bits
  • Usable payload is always < total transmitted bits
  • Utilization = Used Capacity / Available Capacity
  • Very high utilization causes network congestion
CHAMBER 14

Multiple Access

  • Multiplexing: Combining streams into a shared pipe
  • Multiple Access: Many independent users sharing a system
  • FDMA (Frequency), TDMA (Time), CDMA (Code)
  • Different applications of the same core resource division
CHAMBER 15

Hierarchy

  • Multiple low-speed sources → MUX → Medium-speed
  • Multiple Medium-speed → MUX → High-speed backbone
  • TDM hierarchical levels (e.g., T1, E1 carrier systems)
  • Multiplexing does not create infinite capacity
FINAL PROTOCOL

16 — The Network Laboratory

1. 4 SOURCES AT 64 kbps (SYNCHRONOUS TDM)
2. PAYLOAD RATE = 4 * 64 = 256 kbps
3. OVERHEAD (FRAMING/SYNC) = 8 kbps
4. REQUIRED LINE RATE = 264 kbps
[1] ALLOCATE SLOTS [2] CALCULATE FDM BANDS [3] LOCK TDM FRAME SYNC [4] MEASURE OVERHEAD [5] ANALYZE QUEUE

We have successfully combined many voices onto a single physical road. But as we stuff more and more data into this shared channel, we must ask: Are we transmitting efficiently? Do we actually need to send every single bit of this data, or is the source repeating itself? You are now prepared for Realm 11: Source Coding, where we learn to mathematically compress information and eliminate redundancy.

MULTIPLEXER SCHEDULER RUNNING